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author | Nicolai Hähnle <[email protected]> | 2017-09-15 16:39:31 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2017-09-29 12:07:08 +0200 |
commit | 93bf9c114b7c54e4faf342810bd848527b7d0a80 (patch) | |
tree | d055c1eccc72f587248a11e7de91c8028a6987e3 /SConstruct | |
parent | a208cd7ae4c1613dfd9acafa6046c1cd0be4911f (diff) |
glsl/lower_instruction: handle denorms and overflow in ldexp correctly
GLSL ES requires both, and while GLSL explicitly doesn't require correct
overflow handling, it does appear to require handling input inf/denorms
correctly.
Fixes dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.*
Cc: [email protected]
Acked-by: Matt Turner <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions