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author | Mark Janes <[email protected]> | 2020-03-31 16:41:28 -0700 |
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committer | Marge Bot <[email protected]> | 2020-04-01 20:25:55 +0000 |
commit | c07bbdbe8268a2c80c602f71eb413f0d84920038 (patch) | |
tree | d464cadb23dcedec5530ec2d5bb293b8de17cc9e /SConstruct | |
parent | 90a8b458acea4231a921962bee220ba76e6517a2 (diff) |
nir: place aligned members after bitfields in shader_info.tess
The placement of new shader_info.tess members unnecessarily wastes
space by interspersing 64bit members between bitfields.
Fixes: f1dd81ae104 ("nir: Collect if shader uses cross-invocation or indirect I/O.")
Reviewed-by: Timur Kristóf <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4408>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4408>
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions