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authorMark Janes <[email protected]>2020-03-31 16:41:28 -0700
committerMarge Bot <[email protected]>2020-04-01 20:25:55 +0000
commitc07bbdbe8268a2c80c602f71eb413f0d84920038 (patch)
treed464cadb23dcedec5530ec2d5bb293b8de17cc9e /SConstruct
parent90a8b458acea4231a921962bee220ba76e6517a2 (diff)
nir: place aligned members after bitfields in shader_info.tess
The placement of new shader_info.tess members unnecessarily wastes space by interspersing 64bit members between bitfields. Fixes: f1dd81ae104 ("nir: Collect if shader uses cross-invocation or indirect I/O.") Reviewed-by: Timur Kristóf <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4408> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4408>
Diffstat (limited to 'SConstruct')
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