diff options
author | Brian Paul <[email protected]> | 2010-02-04 16:49:35 -0700 |
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committer | Brian Paul <[email protected]> | 2010-02-04 16:53:27 -0700 |
commit | 4ac9c80e5beea26e13ccf12ce6bd9ee051c229f5 (patch) | |
tree | 80b3ca588ae0befc950beec84fe3fdc89fd2890d /SConstruct | |
parent | 0f763c5b000ad87c43da12bec014d5e367ae64fe (diff) |
mesa: change ctx->Driver.ProgramStringNotify() to return GLboolean
GL_TRUE indicates that the driver accepts the program.
GL_FALSE indicates the program can't be compiled/translated by the
driver for some reason (too many resources used, etc).
Propogate this result up to the GL API: set GL_INVALID_OPERATION
error if glProgramString() was called. Set shader program link
status to GL_FALSE if glLinkProgram() was called.
At this point, drivers still don't do any program checking and
always return GL_TRUE.
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions