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authorSamuel Iglesias Gonsálvez <[email protected]>2018-01-29 13:46:28 +0100
committerSamuel Iglesias Gonsálvez <[email protected]>2018-02-28 07:04:13 +0100
commite207b2e2c8dea99972e744c8fdfa0b9a9481ea5e (patch)
tree4e61012250c18fdf50b75e8811ad73c6ece48779 /SConstruct
parentc757c9dc0346247cefc1157afd0167d364fa9544 (diff)
glsl/linker: fix bug when checking precision qualifier
According to GLSL ES 3.2 spec, see table in 9.2.1 "Linked Shaders" section, the precision qualifier should match for uniform variables. This also applies to previous GLSL ES 3.x specs. This 'if' checks the condition for uniform variables, while for UBOs it is checked in link_interface_blocks.cpp. Fixes: b50b82b8a553 ("glsl/es31: precision qualifier doesn't need to match in shader interface block members") Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'SConstruct')
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