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author | Dave Airlie <[email protected]> | 2011-02-03 13:12:35 +1000 |
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committer | Dave Airlie <[email protected]> | 2011-02-03 14:17:05 +1000 |
commit | b13b7b86b2e1165b24a2df20cb67f9f3baa17b13 (patch) | |
tree | e984009ca1abccc8643dff5623d885cb443bc85b /SConstruct | |
parent | d0293290ad620084d490b51693d97731a8935094 (diff) |
r600g: rework dirty / depth texture tracking.
this adds a flag to keep track of whether the depth texture structure
is the flushed texture or not, so we can avoid doing flushes when
we do a hw rendering from one to the other.
it also renames flushed to dirty_db which tracks if the DB copy
has been dirtied by being bound to the hw.
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions