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authorDave Airlie <[email protected]>2011-02-03 13:12:35 +1000
committerDave Airlie <[email protected]>2011-02-03 14:17:05 +1000
commitb13b7b86b2e1165b24a2df20cb67f9f3baa17b13 (patch)
treee984009ca1abccc8643dff5623d885cb443bc85b /SConstruct
parentd0293290ad620084d490b51693d97731a8935094 (diff)
r600g: rework dirty / depth texture tracking.
this adds a flag to keep track of whether the depth texture structure is the flushed texture or not, so we can avoid doing flushes when we do a hw rendering from one to the other. it also renames flushed to dirty_db which tracks if the DB copy has been dirtied by being bound to the hw. Signed-off-by: Dave Airlie <[email protected]>
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