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authorKenneth Graunke <[email protected]>2011-03-26 23:37:09 -0700
committerKenneth Graunke <[email protected]>2011-03-26 23:56:18 -0700
commit8752824f27c979986ae855667337e89637b005fb (patch)
treef941bc5c802d62b9842f89f14faceb5e729ac33d /SConstruct
parent0c8beb0ab5e72a9d2ecaad51db16a7d5291e120b (diff)
glsl: Accept precision qualifiers on sampler types, but only in ES.
GLSL 1.30 states clearly that only float and int are allowed, while the GLSL ES specification's issues section states that sampler types may take precision qualifiers. Fixes compilation failures in 3DMarkMobileES 2.0 and GLBenchmark 2.0. NOTE: This is a candidate for stable release branches.
Diffstat (limited to 'SConstruct')
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