diff options
author | Kenneth Graunke <[email protected]> | 2011-03-26 23:37:09 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2011-03-26 23:56:18 -0700 |
commit | 8752824f27c979986ae855667337e89637b005fb (patch) | |
tree | f941bc5c802d62b9842f89f14faceb5e729ac33d /SConstruct | |
parent | 0c8beb0ab5e72a9d2ecaad51db16a7d5291e120b (diff) |
glsl: Accept precision qualifiers on sampler types, but only in ES.
GLSL 1.30 states clearly that only float and int are allowed, while the
GLSL ES specification's issues section states that sampler types may
take precision qualifiers.
Fixes compilation failures in 3DMarkMobileES 2.0 and GLBenchmark 2.0.
NOTE: This is a candidate for stable release branches.
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions