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author | Anuj Phogat <[email protected]> | 2012-08-29 11:13:55 -0700 |
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committer | Anuj Phogat <[email protected]> | 2012-08-29 11:43:52 -0700 |
commit | 0fc11a24c85413a335b87bc34659d2381fd6670c (patch) | |
tree | d6efc6be0765303a48a365401c7d03c5d19821b8 /SConstruct | |
parent | c824804c6f10eeb58ae91033682ca871c0e373c4 (diff) |
meta: Add GLSL variant of _mesa_meta_GenerateMipmap() function
This reduces the overhead of using the fixed function internally
in the driver.
V2: Use setup_glsl_generate_mipmap() and setup_ff_generate_mipmap()
functions to avoid code duplication.
Use glsl version when ARB_{vertex, fragmet}_shader are present.
Remove redundant code.
V3: Remove redundant border related code leaving the assertion.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions