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author | Eric Engestrom <[email protected]> | 2018-10-11 18:38:52 +0100 |
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committer | Eric Engestrom <[email protected]> | 2019-07-10 11:27:51 +0000 |
commit | c78d2d98409200f0b40d2e7bb7d143afbf1f0895 (patch) | |
tree | 58ddf5098168f1049c021a33580ecebc283ff2e2 /SConstruct | |
parent | ba18b968e8745119f66f293a9366c6708c4ed3b8 (diff) |
egl: add glvnd symbols check
According to the spec [1], `__egl_Main` is the only symbol that needs to
be exported. We don't want applications directly linking against
libEGL_mesa.so (apps should always go through libEGL.so, regardless of
who is providing it), so we shouldn't export any other symbols either.
[1] https://github.com/NVIDIA/libglvnd/blob/master/include/glvnd/libeglabi.h
(this header is the closest there is to a spec)
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions