diff options
author | Brian Paul <[email protected]> | 2012-06-26 12:59:30 -0600 |
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committer | Brian Paul <[email protected]> | 2012-06-26 15:03:43 -0600 |
commit | 80efb524ee94efc7c6b8f849b82305144838eea1 (patch) | |
tree | 625daa3e1d3a872a350a3511d0c5f92b2719be5e /SConstruct | |
parent | 36b3ee2ffca2f260c9e5eb248b6e2b4ca2bf6fb1 (diff) |
svga: return 1 for PIPE_CAP_MIXED_COLORBUFFER_FORMATS
This is actually required for GL_ARB_framebuffer_object, but the state
tracker doesn't currently check it.
Direct3D 9 allows mixed format color buffers with some restrictions.
Setting this allows Unigine Heaven 2.5 and 3.0 to run. Tested both on
GL and D3D hosts.
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions