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authorEric Anholt <[email protected]>2012-09-21 13:11:54 +0200
committerEric Anholt <[email protected]>2012-10-08 08:50:38 -0700
commitfb5bf03a2092159166229eacf57c71587f762c57 (patch)
tree4d20e67362642dc845518ee7a1c304a56271a235 /SConstruct
parent098acf6c84333edbb7b1228545e4bdb2572ee0cd (diff)
i965/fs: Move constant propagation to the same codebase as copy prop.
This means that we don't get constant prop across into the first block after a BRW_OPCODE_IF or a BRW_OPCODE_DO, but we have hope for properly doing it across control flow at some point. More importantly, with the next commit it will help avoid O(n^2) with instruction count runtime for shaders that have many constant moves. Reviewed-by: Kenneth Graunke <[email protected]>
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