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author | Erik Faye-Lund <[email protected]> | 2019-04-30 13:41:39 +0200 |
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committer | Erik Faye-Lund <[email protected]> | 2019-05-01 13:53:02 +0000 |
commit | f753ac355e5bbd1129755224c54a73339da97cb1 (patch) | |
tree | 4b7d465344d6df1620cbb2df6913323a62682528 /SConstruct | |
parent | 0c6702cfa581d8126cac73c0a1d9980b3b6b94db (diff) |
softpipe: setup pixel_offset for all primitive types
If we don't update this for all primitive-types, we end up rendering
slightly offset points and lines up until the point where the first
triangle gets drawn. This is obviously not correct, and violates
OpenGL's repeatability rule.
Signed-off-by: Erik Faye-Lund <[email protected]>
Fixes: ca9c413647b ("softpipe: Respect gl_rasterization_rules in
primitive setup.")
Reviewed-By: Gert Wollny <[email protected]>
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions