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authorJonathan Marek <[email protected]>2018-11-29 21:43:12 -0500
committerIan Romanick <[email protected]>2019-05-01 04:13:36 -0700
commit0c6702cfa581d8126cac73c0a1d9980b3b6b94db (patch)
treefd3aa7c6a47654110be5e351d55c7a6d43cf7fb9 /SConstruct
parentbecd192801647fdedd8fa79fdc4c6a4307d6836e (diff)
nir: improve convert_yuv_to_rgb
Use a different arrangement of constants to allow more ffma. A vec4 backend will now use 3 fma for yuv_to_rgb. On freedreno/ir3, it is down from 10 to 7 alu (4 fma, 3 mul, 3 add to 7 fma). Other backends shouldn't be hurt. Signed-off-by: Jonathan Marek <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Ian Romanick <[email protected]>
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