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authorMichel Dänzer <[email protected]>2014-01-08 18:45:10 +0900
committerMichel Dänzer <[email protected]>2014-01-29 11:06:45 +0900
commitf07a96dad1c6ad802ef11efb213ee3984646fbab (patch)
tree49a868dbacb959a6cd5bb55afc18f6ec9a5c58e2 /SConstruct
parent404b29d765e2fe4d2bf80d17063e5672d2d59ca1 (diff)
radeonsi: Fix handling of geometry shader output vertex ID
It needs to increment at shader runtime, not at shader compile time, as the geometry shader can emit vertices in loops. LLVM automagically converts the ID back to an immediate value if its value can be determined at compile time. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions