diff options
author | Eric Anholt <[email protected]> | 2010-09-01 16:06:32 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-09-07 13:59:29 -0700 |
commit | 6c0ba32fd1466e8c1700acab3003dc1fe1deb337 (patch) | |
tree | 08815f9b81e5faee71ca2a02b777d94dda29b130 /SConstruct | |
parent | 956f049fd24eb5239361e68a1f27e1bebb3315a0 (diff) |
ir_to_mesa: Move the STATE_VAR elements of a builtin uniform to a temp (v2).
Like the constant handling and the handling of other uniforms, we add
the whole thing to the Parameters, avoiding messy, incomplete logic
for adding just the elements of a builting uniform that get used.
This means that a driver that relies only on ParameterValues[] for its
parameters will have an increased parameter load, but drivers
generally don't do that (since they have other params they need to
handle, too).
Fixes glsl-fs-statevar-call (testcase for Ember). Bug #29687.
v2: Continue referencing the STATE_VAR[] file directly when the
uniform will land in STATE_VAR[] formatted exactly as we'd put into a
temporary. When there's array dereferencing, we don't copy-propagate
in Mesa IR (not knowing where the array is in register space), so
smarts here are required or we'll massively increase the temp count.
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions