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author | Marek Olšák <[email protected]> | 2016-08-02 16:40:50 +0200 |
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committer | Marek Olšák <[email protected]> | 2016-08-12 18:50:01 +0200 |
commit | c323d5b8096cec3251c7a4a4269f0f7570fb274f (patch) | |
tree | a7c4e3e70b2109b34f57c85555f746aa959e0956 /SConstruct | |
parent | 8c1775c14caf934bf56e9511099033477853d568 (diff) |
st/mesa: when changing shaders, only dirty states that are affected by them
This reduces the amount of state processing that has no effect.
Tested-by: Edmondo Tommasina <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions