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author | Ian Romanick <[email protected]> | 2012-08-21 15:33:04 -0700 |
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committer | Ian Romanick <[email protected]> | 2013-01-23 23:38:04 -0500 |
commit | 5bd86b26df30d32412ca1b7ac02892ab5e10c6ef (patch) | |
tree | dbde65a68c6c6cbca292cc9d5a5f9c8f73151d86 /SConstruct | |
parent | 53f8251107d8a23892f0248db5a12098dadea38f (diff) |
intel: Enable S3TC extensions always
Always enable the use of pre-compressed texture data. The ability to
perform on-line compression still requires the presence of libtxc_dxtn
or an explicit driconf over-ride. Applications that just want to submit
precompessed data when an on-line compressor is not available can look
for the GL_EXT_texture_compression_dxt1 and
GL_ANGLE_texture_compression_dxt[35] extensions.
v2: Only enable the extensions that do not require on-line compression
by default. The previous statement "This should not impact many (if
any) real applications." proved to be false for at least Sauerbraten.
This application mostly submits pre-compressed data, but it also can
submit uncompressed data that it asks the driver to compress.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]> [v1]
Reviewed-by: Kenneth Graunke <[email protected]> [v1]
Acked-by: Eric Anholt <[email protected]> [v1]
Acked-by: Lee Salzman <[email protected]>
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions