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author | Samuel Pitoiset <[email protected]> | 2018-01-25 15:46:50 +0100 |
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committer | Samuel Pitoiset <[email protected]> | 2018-01-26 12:14:27 +0100 |
commit | 5391de126294a107ef0db36ae92d9383ece045d3 (patch) | |
tree | 784a0e5d98013746f4799afec2d4cddb20fe87db /SConstruct | |
parent | b358e0e67fac397713bc00e0b8e0278d691af282 (diff) |
radv: fix a GPU hang with RADV_DEBUG=syncshaders
The GPU hangs when the driver forces a PS_PARTIAL_FLUSH after
a dispatch call (and vice versa for graphics). Something has
changed in the kernel driver because it used to work.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions