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authorJuan A. Suarez Romero <[email protected]>2018-02-05 17:38:39 +0100
committerJuan A. Suarez Romero <[email protected]>2018-02-05 18:10:43 +0100
commit4195eed961ccfe404ae81b9112189fc93a254ded (patch)
treea5b0bfb0976daf661514015ff4d6b76a3e2cf8a5 /SConstruct
parent3d14e720574ea933b172affdafd53c74a9381e9c (diff)
glsl/linker: check same name is not used in block and outside
According with OpenGL GLSL 3.20 spec, section 4.3.9: "It is a link-time error if any particular shader interface contains: - two different blocks, each having no instance name, and each having a member of the same name, or - a variable outside a block, and a block with no instance name, where the variable has the same name as a member in the block." This fixes a previous commit 9b894c8 ("glsl/linker: link-error using the same name in unnamed block and outside") that covered this case, but did not take in account that precision qualifiers are ignored when comparing blocks with no instance name. With this commit, the original tests KHR-GL*.shaders.uniform_block.common.name_matching keep fixed, and also dEQP-GLES31.functional.shaders.linkage.uniform.block.differing_precision regression is fixed, which was broken by previous commit. v2: use helper varibles (Matteo Bruni) Fixes: 9b894c8 ("glsl/linker: link-error using the same name in unnamed block and outside") Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104668 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104777 CC: Mark Janes <[email protected]> CC: "18.0" <[email protected]> Tested-by: Matteo Bruni <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Signed-off-by: Juan A. Suarez Romero <[email protected]>
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