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author | Ilia Mirkin <[email protected]> | 2017-12-19 23:37:25 -0500 |
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committer | Ilia Mirkin <[email protected]> | 2017-12-22 00:17:15 -0500 |
commit | 05944a392ebe30f8a67bf70e1fbc4eb088fb67a0 (patch) | |
tree | 5ca43e1e92d3e0c72c27f6f0dc2878ccae33ff94 /SConstruct | |
parent | fbac9f86aaffb102ee9dca6ade0fdf04fcd28d84 (diff) |
gm107/ir: use lane 0 for manual textureGrad handling
This is parallel to the pre-SM50 change which does this. Adjusts the
shuffles / quadops to make the values correct relative to lane 0, and
then splat the results to all lanes for the final move into the target
register.
Signed-off-by: Ilia Mirkin <[email protected]>
Tested-By: Karol Herbst <[email protected]>
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions