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authorRoland Scheidegger <[email protected]>2013-03-16 02:55:43 +0100
committerRoland Scheidegger <[email protected]>2013-03-19 18:04:05 +0100
commit5af7b45986d1b56c568ebe9c3a40d48853e2e9ff (patch)
tree15cf77ef3b7ed571d08c85d91f2e106309f4ffce /SConstruct
parentafc1b7c21f795c1bf18f1edc376624011e2dfd7c (diff)
gallivm: fix return opcode handling in main function of a shader
If we're in some conditional or loop we must not return, or the code after the condition is never executed. (v2): And, we also can't just continue as nothing happened, since the mask update code would later check if we actually have a mask, so we need to remember that there was a return in main where we didn't exit (to illustrate this, a ret in a if clause would cause a mask update which is still ok as we're in a conditional, but after the endif the mask update code would drop the mask hence bringing execution back to pixels which should have their execution mask set to zero by the ret). Thanks to Christoph Bumiller for figuring this out. This fixes https://bugs.freedesktop.org/show_bug.cgi?id=62357. Note: This is a candidate for the stable branches. Reviewed-by: Jose Fonseca <[email protected]>
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