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authorEric Anholt <[email protected]>2010-07-07 21:28:28 -0700
committerEric Anholt <[email protected]>2010-07-07 21:33:38 -0700
commit25cda5039df0da6c2c65f1cac1bfc750c0c16e82 (patch)
tree4609b1052281cd5c8955ed28c3e3629d8fcfe465 /SConstruct
parentf632a330eccb26c28a3b94216c55994e94988751 (diff)
mesa: Extend register lifetimes to the end of the largest loop required.
Previously, a register defined at main scope and used in a loop in a loop could end up getting marked as needed only from the definition outside of the loops to the end of the inner loop, and we would cleverly slot in something else in its register in the end of the outer loop. Fixes glsl-vs-loop-nested and glsl-fs-loop-nested on glsl2. This doesn't happen much on master because the original compiler does its own register allocation, so we find little we can do with linear scan register (re)allocation.
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