diff options
author | Dave Airlie <[email protected]> | 2015-06-01 10:55:47 +1000 |
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committer | Dave Airlie <[email protected]> | 2015-07-23 17:25:35 +1000 |
commit | 65ac360823ee12ac2d1f3bb6758d352fcd0d9210 (patch) | |
tree | de2edd21bf0689d01de91985add95b77663a1955 /SConstruct | |
parent | 884df9ef834d6b77226d0dfd778c5317365a2394 (diff) |
glsl: add ast/parser support for subroutine parsing storage (v3.2)
This is the guts of the GLSL parser and AST support for
shader subroutines.
The code creates a subroutine type in the parser, and
uses that there to validate the identifiers. The parser
also distinguishes between subroutine types/function prototypes
/uniforms and subroutine defintions for functions.
Then in the AST conversion it recreates the types, and
stores the subroutine definition info or subroutine info
into the ir_function along with a side lookup table in
the parser state. It also converts subroutine calls into
the enhanced ir_call.
v2: move to handling method calls in
function handling not in field selection.
v3: merge Chris's previous parser patches in here, to
make it clearer what's changed in one place.
v3.1: add more documentation, drop unused include
v3.2: drop is_subroutine_def
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions