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author | Timothy Arceri <[email protected]> | 2016-07-27 15:20:42 +1000 |
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committer | Timothy Arceri <[email protected]> | 2016-08-11 08:33:12 +1000 |
commit | 588702cc41122607c8bf8a589b0714546bac190c (patch) | |
tree | 099f4ac68dbee5085bc1f156b6966e48dbe9592e /SConstruct | |
parent | 4c3a6b07e2960266adca634f8607ef38f71b8318 (diff) |
glsl: split out varying and uniform linking code
Here a new function link_varyings_and_uniforms() is created this
should help make it easier to follow the code in link_shader()
which was getting very large.
Note the end of the new function contains a for loop with some
lowering calls that currently don't seem related to varyings or
uniforms but they are a dependancy for converting to NIR ealier
so we move things here now to keep things easy to follow.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions