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author | Marek Olšák <[email protected]> | 2012-01-27 16:55:29 +0100 |
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committer | Marek Olšák <[email protected]> | 2012-01-31 00:54:34 +0100 |
commit | 177845daa150403311e51e3bdc27e5014d40e915 (patch) | |
tree | 3ce8199072aac4f17d9c975db0180830ba10d4cb /SConstruct | |
parent | f183cc9ce3ad1d043bdf8b38fd519e8f437714fc (diff) |
st/mesa: kill off point size clamping in vertex shaders
This fixes the gl_PointSize transform feedback test.
Point size clamping should happen at the rasterizer stage,
i.e. after the vertex and geometry shaders and transform feedback.
Drivers are expected to do this by themselves.
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions