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author | Zack Rusin <[email protected]> | 2013-08-02 02:25:42 -0400 |
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committer | Zack Rusin <[email protected]> | 2013-08-03 00:38:58 -0400 |
commit | c9c211fae194ac6bf50e0c579c8670590690dd6e (patch) | |
tree | 224e6f6d9fc6bc5979c5e9bc3bdd056a33458ed5 /SConstruct | |
parent | 8a94d15fbaf46caf1a25034acbbdbed33f46f911 (diff) |
draw: implement proper primitive assembler as a pipeline stage
we used to have a face primitive assembler that we ran after if
the gs was missing but we had adjacency primitives in the pipeline,
lets convert it to a pipeline stage, which allows us to use it
to inject outputs (primitive id) into the vertices. it's also
a lot cleaner because the decomposition is already handled for us.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions