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author | Ben Skeggs <[email protected]> | 2010-03-05 10:08:12 +1000 |
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committer | Ben Skeggs <[email protected]> | 2010-03-10 16:30:00 +1000 |
commit | 621c4609f871d3e84d5f7fd98f11ee9ddf2a1f7c (patch) | |
tree | 3c4fb2beb724090a0316394f77736e7ff9758e4e /SConstruct | |
parent | a527716e81a81f73c73d3744b4803c27a053ade2 (diff) |
nv50: reimplement draw_arrays_instanced(), do draw_arrays() in terms of it
This makes draw_arrays()/draw_arrays_instanced() do the right thing and
not require the (probably broken anyway) flush_notify() usage.
It also fixes a potential bug in the behaviour of reading InstanceID from
shaders, where 0 should be read for non-instanced drawing, previously it
was possible to read non-0 ids if mixing instanced/non-instanced.
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions