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author | Timothy Arceri <[email protected]> | 2016-12-01 08:52:20 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-12-01 10:24:16 +1100 |
commit | 966567aa1296f99b16baec1ce92d64a8b3533d25 (patch) | |
tree | aad8e5c66fbe0b9b93737cf7c880c569c9e08eaf /REVIEWERS | |
parent | 45eef9af03639a409ef54b136bb4902b9825864b (diff) |
mesa: reset linked_stages bitmask when re-linking
34953f8907fdd added this bitmask but it wasn't being reset when
a program was relinked. If a stage was removed from the new
program then it could case a crash as we expect the linked shader
for that stage to not be null.
Fixes crashes in:
ESEXT-CTS.tessellation_shader.single.xfb_captures_data_from_correct_stage
ES31-CTS.core.tessellation_shader.single.xfb_captures_data_from_correct_stage
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98917
Diffstat (limited to 'REVIEWERS')
0 files changed, 0 insertions, 0 deletions