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authorJason Ekstrand <[email protected]>2016-06-06 11:12:27 -0700
committerJason Ekstrand <[email protected]>2016-06-10 09:43:07 -0700
commita1a25db69926604d579139d1d497f1566ec16ac7 (patch)
tree00c1acf6079b0b7e003a21912e375e9af8ad5203 /REVIEWERS
parentc13c5ac561f6475d08c35d2a88a829e6ce36e98c (diff)
anv/pipeline: Store the (set, binding, index) tripple in the bind map
This way the the bind map (which we're caching) is mostly independent of the pipeline layout. The only coupling remaining is that we pull the array size of a binding out of the layout. However, that size is also specified in the shader and should always match so it's not really coupled. This rendering issues in Dota 2. Signed-off-by: Jason Ekstrand <[email protected]> Cc: "12.0" <[email protected]>
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