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authorEric Anholt <[email protected]>2017-01-18 10:38:55 +1100
committerEric Anholt <[email protected]>2017-01-28 19:35:20 -0800
commit0079df0b2d126c476a3e8b40adb25a994393b7f2 (patch)
treeac28e4d2e192bd799ffc8fbd7db6f0437b5c6792 /REVIEWERS
parent7c5629a26912af9164bda17b7af5370f6b4302e4 (diff)
vc4: Flip the switch to run the GLSL compiler optimization loop once.
This has almost no effect on shader-db: total instructions in shared programs: 92572 -> 92611 (0.04%) instructions in affected programs: 4486 -> 4525 (0.87%) Looking at 2 of the 7 different shaders that were hurt (all of which were in mupen64), they all appear to be just differences in order of instructions at the NIR level. The advantage is that this should significantly reduce time in the compiler.
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