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authorMathias Fröhlich <[email protected]>2016-06-17 08:09:04 +0200
committerMathias Fröhlich <[email protected]>2016-07-31 10:05:45 +0200
commitf7cb46a9721ace5ec6d1e51cdc4ce70348605701 (patch)
tree13c01a8136b8f49a7d76faa2b4cb339213c245ef /REVIEWERS
parentf696b712d7b7c7b701667691bc044b42c1195a69 (diff)
mesa: Unbind deleted vbo using _mesa_bind_vertex_buffer.
When a vertex buffer object gets deleted, it is unbound at the VAO. To do this use _mesa_bind_vertex_buffer instead of plain unreferencing the buffer object. This keeps the VAOs internal state consistent. In this case it showed up with gl_vertex_array_object::VertexAttribBufferMask getting out of sync. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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