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authorTimothy Arceri <[email protected]>2016-10-01 09:20:26 +1000
committerTimothy Arceri <[email protected]>2016-10-01 11:26:25 +1000
commit913e0296f2168c13a2a8ac649e17bb12683681e1 (patch)
tree5607ec0f6bdb3141c67fd9cb8d1d45ed53a0474a /REVIEWERS
parent7064f8674a2084da8ae5dd980ec18361001c8447 (diff)
mesa: use uint32_t rather than unsigned for xfb struct members
These structs will be written to disk as part of the shader cache so use uint32_t just to be safe. Reviewed-by: Jason Ekstrand <[email protected]>
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