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authorTimothy Arceri <[email protected]>2017-08-11 14:22:07 +1000
committerTimothy Arceri <[email protected]>2017-08-24 11:18:48 +1000
commit22154823d21f17a5fdff7b1fe3c92b61f5389d88 (patch)
treefa5b2421179f8d2a029bdb90ca6621021e63e9af /REVIEWERS
parent2662269ad791141eb61c14d7a57df2800fa6d91c (diff)
glsl: don't write uniform storage offset if there isn't one
This is so we always create reproducible cache entries. Consistency is required for verification of any third party distributed shaders. Reviewed-by: Samuel Pitoiset <[email protected]>
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