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author | Timothy Arceri <[email protected]> | 2017-08-11 14:22:07 +1000 |
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committer | Timothy Arceri <[email protected]> | 2017-08-24 11:18:48 +1000 |
commit | 22154823d21f17a5fdff7b1fe3c92b61f5389d88 (patch) | |
tree | fa5b2421179f8d2a029bdb90ca6621021e63e9af /REVIEWERS | |
parent | 2662269ad791141eb61c14d7a57df2800fa6d91c (diff) |
glsl: don't write uniform storage offset if there isn't one
This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.
Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'REVIEWERS')
0 files changed, 0 insertions, 0 deletions