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author | Nicolai Hähnle <[email protected]> | 2016-10-07 12:19:11 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2016-10-12 18:50:10 +0200 |
commit | 777dcf81b956158546616aae89507cafb83b9ac5 (patch) | |
tree | f0a5d5c88862f68c4e16491628bbdfcb49a8e073 /REVIEWERS | |
parent | 2299a9940c5ac5fb42b0726afa9a67fc23ba3a48 (diff) |
st/glsl_to_tgsi: explicitly track all input and output declaration
In order to be able to emit overlapping input and output array
declarations, we flip the logic of emitting those declarations on its
head: rather than iterating over slots and emitting the corresponding
declarations, we iterate over the declarations from GLSL and emit those.
v2: fix some regressions related to structs
v3: fix a regression in geometry and tessellation shader array handling
Acked-by: Edward O'Callaghan <[email protected]> (v2)
Reviewed-by: Dave Airlie <[email protected]> (v2)
Diffstat (limited to 'REVIEWERS')
0 files changed, 0 insertions, 0 deletions