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author | Rob Clark <[email protected]> | 2016-12-22 00:56:48 -0500 |
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committer | Rob Clark <[email protected]> | 2016-12-27 16:54:01 -0500 |
commit | 859cb24d94f3b0b7f8f0e98642ff4b92b1f7f2f1 (patch) | |
tree | aad49c7394ec4f5be10444f42983f5a7b460eee0 /REVIEWERS | |
parent | d6545f234593fb00d02fdc07f9b2a803d2b569f6 (diff) |
ttn: set ->info->num_ubos
For dealing w/ 32b vs 64b gpu addresses, I need to rework how we pass
UBO buffer addresses to shader, and knowing up front the # of UBOs is
useful. But I noticed ttn wasn't setting this.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'REVIEWERS')
0 files changed, 0 insertions, 0 deletions