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authorRob Clark <[email protected]>2016-12-22 00:56:48 -0500
committerRob Clark <[email protected]>2016-12-27 16:54:01 -0500
commit859cb24d94f3b0b7f8f0e98642ff4b92b1f7f2f1 (patch)
treeaad49c7394ec4f5be10444f42983f5a7b460eee0 /REVIEWERS
parentd6545f234593fb00d02fdc07f9b2a803d2b569f6 (diff)
ttn: set ->info->num_ubos
For dealing w/ 32b vs 64b gpu addresses, I need to rework how we pass UBO buffer addresses to shader, and knowing up front the # of UBOs is useful. But I noticed ttn wasn't setting this. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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