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authorJordan Justen <[email protected]>2018-04-19 15:39:40 -0700
committerJordan Justen <[email protected]>2018-07-09 23:02:32 -0700
commitcce3994dee83c8a8e01983b4801e8d73d64a3b06 (patch)
tree46b936316cf1f9457ac8d6d7e3654880507a05b7 /README.rst
parent6497be42b7260b2279e41dcb05fcd6fc6551a061 (diff)
mesa: Always call ProgramBinarySerializeDriverBlob
The driver may prefer to have a different blob for ARB_get_program_binary compared to the version saved out for the disk shader cache. Since they both use the driver_cache_blob field, we need to always give the driver the opportunity to fill in the driver_cache_blob when saving the program binary. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
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