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authorRhys Perry <[email protected]>2019-09-13 19:38:28 +0100
committerRhys Perry <[email protected]>2019-09-18 19:26:58 +0000
commitb3f71685d995d4b7fb5780a808250049ee29b641 (patch)
tree183d7b50951d5ccab32e2c5dc304ac4dc9646a8b /README.rst
parent99c186fbbe3e2da0f176eadb1db0a8a640786384 (diff)
radv: never kill a NGG GS shader
Seems to fix a hang with excessive vertex emissions when NGG is used for GS. Signed-off-by: Rhys Perry <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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