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author | Rhys Perry <[email protected]> | 2019-09-13 19:38:28 +0100 |
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committer | Rhys Perry <[email protected]> | 2019-09-18 19:26:58 +0000 |
commit | b3f71685d995d4b7fb5780a808250049ee29b641 (patch) | |
tree | 183d7b50951d5ccab32e2c5dc304ac4dc9646a8b /README.rst | |
parent | 99c186fbbe3e2da0f176eadb1db0a8a640786384 (diff) |
radv: never kill a NGG GS shader
Seems to fix a hang with excessive vertex emissions when NGG is used for
GS.
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'README.rst')
0 files changed, 0 insertions, 0 deletions