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authorJason Ekstrand <[email protected]>2015-10-28 12:30:32 -0700
committerJason Ekstrand <[email protected]>2015-10-28 12:30:34 -0700
commit8bcba083db25da7074270aaaeb7ea1ab04bafc33 (patch)
tree7c27335e58fa5ff10b42e8ba5736b41f061bf65a /README.intel-vulkan.txt
parent12feda0c095b7c4d598b8d4e4a0359833354b0b1 (diff)
anv: Update the README
Adds a note that we support SPIR-V revision 32. Also, we now support geometry shaders.
Diffstat (limited to 'README.intel-vulkan.txt')
-rw-r--r--README.intel-vulkan.txt5
1 files changed, 3 insertions, 2 deletions
diff --git a/README.intel-vulkan.txt b/README.intel-vulkan.txt
index 4248c26af33..f89314ed2fb 100644
--- a/README.intel-vulkan.txt
+++ b/README.intel-vulkan.txt
@@ -1,5 +1,6 @@
Intel's Open Source Vulkan Driver
Vulkan API Version: 0.170.2
+SPIR-V Version: 32
Intro
=====
@@ -103,7 +104,7 @@ Supported Features:
- Index buffers, instanced draw, indirect draw
- Nested command buffers
- Consumes SPIR-V (no GLSL "backdoor")
- - Fragment and vertex shaders
+ - Fragment, vertex, and geometry shaders
- Uniform buffers, sampled images, dynamic uniform buffers
- Push constants (to the extent they're supported by SPIR-V v32)
- Color, depth and stencil attachments
@@ -120,7 +121,7 @@ Unsupported Features:
- Shader storage buffers
- Shader specialization
- Storage images
- - Compute, tesselation, geometry stages
+ - Compute and tesselation stages
- Sparse resources
- MSAA
- VkkSemaphore and VkEvent