diff options
author | Jason Ekstrand <[email protected]> | 2015-10-28 12:30:32 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2015-10-28 12:30:34 -0700 |
commit | 8bcba083db25da7074270aaaeb7ea1ab04bafc33 (patch) | |
tree | 7c27335e58fa5ff10b42e8ba5736b41f061bf65a /README.intel-vulkan.txt | |
parent | 12feda0c095b7c4d598b8d4e4a0359833354b0b1 (diff) |
anv: Update the README
Adds a note that we support SPIR-V revision 32. Also, we now support
geometry shaders.
Diffstat (limited to 'README.intel-vulkan.txt')
-rw-r--r-- | README.intel-vulkan.txt | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/README.intel-vulkan.txt b/README.intel-vulkan.txt index 4248c26af33..f89314ed2fb 100644 --- a/README.intel-vulkan.txt +++ b/README.intel-vulkan.txt @@ -1,5 +1,6 @@ Intel's Open Source Vulkan Driver Vulkan API Version: 0.170.2 +SPIR-V Version: 32 Intro ===== @@ -103,7 +104,7 @@ Supported Features: - Index buffers, instanced draw, indirect draw - Nested command buffers - Consumes SPIR-V (no GLSL "backdoor") - - Fragment and vertex shaders + - Fragment, vertex, and geometry shaders - Uniform buffers, sampled images, dynamic uniform buffers - Push constants (to the extent they're supported by SPIR-V v32) - Color, depth and stencil attachments @@ -120,7 +121,7 @@ Unsupported Features: - Shader storage buffers - Shader specialization - Storage images - - Compute, tesselation, geometry stages + - Compute and tesselation stages - Sparse resources - MSAA - VkkSemaphore and VkEvent |