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authorChad Versace <[email protected]>2015-10-14 13:56:48 -0700
committerChad Versace <[email protected]>2015-10-14 13:58:29 -0700
commit7965fe7da6b72ad4ba259a9d68bd362c2c1dd5db (patch)
treeb04a81b24ae1172994a27d3cd363272d81f27c9a /README.intel-vulkan.txt
parentd2d8945eb8618a12ac5457bab54e76d317114775 (diff)
vk: Add README
Requested by developers outside Intel. During the driver's pre-release development, let's make the README easy to find for external experimenters. Keep it at the top of the source tree.
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+Intel's Open Source Vulkan Driver
+Vulkan API Version: 0.170.2
+
+Intro
+=====
+The Open Source Technology Center 3D graphics team at Intel has
+been working on a Vulkan implementation based on the Mesa open source
+OpenGL implementation. At this point we're ready to share what we have
+with our Khronos friends, in the hope that an early preview will be
+useful.
+
+When the Vulkan specification goes public, we will continue the work
+in the Mesa public git repository, but in the interim we will share
+our progress on the 'vulkan' branch in the 'mesa' repository in
+Khronos gitlab.
+
+The Mesa project source and our driver implementation is under the MIT
+license [1], but is also covered by the Khronos IP framework as it
+pertains to a specification under construction [2].
+
+We welcome all feedback and contibutions, as long as the contributions
+are MIT licensed and can be open sourced with the driver.
+
+[1] https://opensource.org/licenses/MIT
+[2] https://www.khronos.org/members/ip-framework
+
+
+Maintainers
+===========
+Kristian Høgsberg Kristensen <[email protected]>
+Jason Ekstrand <[email protected]>
+Chad Versace <[email protected]>
+
+
+Supported Hardware
+==================
+- Broadwell, main development focus
+- Ivybridge, early experimental support
+
+
+Supported OS Platforms
+======================
+ - Linux, tested on Fedora 22 with kernel >= 4.1
+ - X11 with DRI3
+ - Wayland
+ - Android
+ - TODO
+
+
+Building and Installing
+=======================
+This driver is intended to be used directly from the build tree. Installing the
+driver into a system location is not yet fully supported. If you require support
+for system-wide installation, please contact a maintainer.
+
+Throughout the instructions, MESA_TOP refers to the top of the Mesa repository.
+
+First, install the usual dependencies needed to build Mesa.
+
+ Fedora:
+ $ sudo yum builddep mesa
+ Ubunutu:
+ $ FINISHME
+
+Next, configure and build. The below commands will build Mesa in release mode.
+If you wish to build Mesa in debug mode, add option '--enable-debug' to the
+configure command.
+
+ $ cd $MESA_TOP
+ $ autoreconf -vfi
+ $ ./configure --with-dri-drivers=i965 --with-gallium-drivers=
+ $ make
+
+To use the driver's libvulkan.so directly, without LunarG's loader, you must set
+an environment variable before running your Vulkan application:
+
+ $ export LD_LIBRARY_PATH="$MESA_TOP/lib"
+ $ your-vk-app
+
+Alternatively, to use the driver with LunarG's loader:
+
+ $ export VK_ICD_FILENAMES="$MESA_TOP/src/vulkan/anv_icd.json"
+ $ your-vk-app
+
+
+File Structure and Naming
+=========================
+The core code of Intel's Mesa Vulkan driver lives in src/vulkan. Files prefixed
+with "gen8" support Broadwell; files prefixed with "gen7" support Ivybridge;
+files prefixed with "anv" are common to all hardware generations.
+
+Mesa is an umbrella open source project containing many drivers for multiple
+APIs. The codename for Intel's Mesa Vulkan driver is "Anvil", hence the filename
+prefix "anv".
+
+
+Feature Status
+==============
+The driver is still a work-in-progress. We do our best to keep the below list of
+features up-to-date.
+
+Supported Features:
+ - Index buffers, instanced draw, indirect draw
+ - Nested command buffers
+ - Consumes SPIR-V (no GLSL "backdoor")
+ - Fragment and vertex shaders
+ - Uniform buffers, sampled images, dynamic uniform buffers
+ - Push constants (to the extent they're supported by SPIR-V v32)
+ - Color, depth and stencil attachments
+ - 1D, 2D, 3D textures, texture arrays
+ - Memory barrier
+ - Optionally integrates with LunarGs loader
+ - WSI extension for X11
+ - Fences
+ - Most copy/blit commands for color and depth buffers,
+ vkCmdCopyImageToBuffer for stencil buffers
+ - Occlution query and timestamps
+
+Unsupported Features:
+ - Shader storage buffers
+ - Shader specialization
+ - Storage images
+ - Compute, tesselation, geometry stages
+ - Sparse resources
+ - MSAA
+ - VkkSemaphore and VkEvent
+ - vkCmdClear commands
+ - Input attachments