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authorIan Romanick <[email protected]>2012-01-17 16:24:05 -0800
committerIan Romanick <[email protected]>2012-01-19 09:34:01 -0800
commitf0ea46790f8f4df9a39b0cfab5c5f1bf02c136fc (patch)
tree2b92815daaf1c857fb80c490055562faed6090ed /Makefile
parent75f37ddba7e5a297390299be0dab8377ea40f5c8 (diff)
mesa: Set default access flags based on the run-time API
The default access flags for OpenGL ES (via GL_OES_map_buffer) and desktop OpenGL are different. The code previously tried to handle this, but the decision was made at compile time. Since the same driver binary can be used for both OpenGL ES and desktop OpenGL, the decision must be made at run-time. This should fix bug #44433. It appears that the test case does various map and unmap operations and inspects the state of the buffer object around each. When it sees that GL_BUFFER_ACCESS does not match its expectations, it fails. NOTE: This is a candidate for release branches. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44433
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