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authorIan Romanick <[email protected]>2011-11-14 14:32:39 -0800
committerIan Romanick <[email protected]>2012-01-11 12:51:23 -0800
commitf409a710e3562856a53a3b43ed526b877639a27c (patch)
tree888cdbd4b6e401600acd4cdaa89fc3fe5b708d2b /Makefile
parent151b4f336934d283961e28e111aa30544e3ceb50 (diff)
mesa: Use uniform interfaces in fixed-function fragment shader code
Poking directly at the backing resources works only by luck. Core Mesa code should only know about the gl_uniform_storage structure. Soon other code that looks at samplers will use the gl_uniform_storage structures instead of the data in the gl_program. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
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