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author | Ian Romanick <[email protected]> | 2011-11-14 14:32:39 -0800 |
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committer | Ian Romanick <[email protected]> | 2012-01-11 12:51:23 -0800 |
commit | f409a710e3562856a53a3b43ed526b877639a27c (patch) | |
tree | 888cdbd4b6e401600acd4cdaa89fc3fe5b708d2b /Makefile | |
parent | 151b4f336934d283961e28e111aa30544e3ceb50 (diff) |
mesa: Use uniform interfaces in fixed-function fragment shader code
Poking directly at the backing resources works only by luck. Core
Mesa code should only know about the gl_uniform_storage structure.
Soon other code that looks at samplers will use the gl_uniform_storage
structures instead of the data in the gl_program.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'Makefile')
0 files changed, 0 insertions, 0 deletions