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authorBrian <[email protected]>2006-12-14 13:58:32 -0700
committerBrian <[email protected]>2006-12-14 13:58:32 -0700
commitd4f7e4cc01a99811565dc8f488cdad972e926b6c (patch)
treee82007e3d667c41a852c7f9356141a1d9fe88f8f /Makefile.mgw
parentb2a3a8554a114d93691d5350c234d2022c2c2916 (diff)
The new linker actually does a few things right now:
The varying vars used by the vertex and fragment shader are merged so they agree. Similarly, uniforms are merged (along with constants, etc). The vertex/fragment program instructions are then cloned and rewritten with the newly resolved uniform/varying locations.
Diffstat (limited to 'Makefile.mgw')
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