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authorSamuel Iglesias Gonsalvez <[email protected]>2015-04-22 16:58:45 +0200
committerSamuel Iglesias Gonsalvez <[email protected]>2015-09-25 08:39:22 +0200
commit138e4ae8aee3c13e83c732ba0f6d705e8001050c (patch)
tree6ccefadede4cda09c02886314170fc8024b301b7 /Makefile.am
parenta7b4ab45d08d8469daefb9f2af34ad6860b9fc3b (diff)
glsl: number of active shader storage blocks must be within allowed limits
Notice that we should differentiate between shader storage blocks and uniform blocks, since they have different limits. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
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