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authorAndres Gomez <[email protected]>2016-11-11 21:03:02 +0200
committerAndres Gomez <[email protected]>2016-11-25 13:18:30 +0200
commita5d6ae2f51718b877a15a3a687586dce97b3b1ba (patch)
tree771a64273e1d773a6514ffd7e68130039a382da1 /Makefile.am
parent0ecfff0d08a7ca48f1b284c11c48f158c723e0c2 (diff)
glsl: remove unneeded check for incompatible primitive types in GS
The validation of the default in layout qualifier already assures that we won't have 2 ast_gs_input_layout objects with different primitive type values. In fact, the validation already assures that we won't have 2 ast_gs_input_layout objects in the AST tree at all. The check for an error in the shader has been replaced by an assert. Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Andres Gomez <[email protected]>
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