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authorKenneth Graunke <[email protected]>2016-03-29 12:07:37 -0700
committerKenneth Graunke <[email protected]>2016-04-01 22:05:18 -0700
commit98c22c04036da4f0a7fcc396dc6c5e0bfe5890e5 (patch)
tree7117669a26b80ab2d42e2306f484c0a20a635997 /Makefile.am
parent6e8b9d5bdd200a8e65cdefe1d2f97bacc5a2c63d (diff)
glsl: Add all system variables to the input resource list.
System values are just built-in input variables that we've opted to special-case out of convenience. We need to consider all inputs, regardless of how we've classified them. Unfortunately, there's one exception: we shouldn't add gl_BaseVertex unless ARB_shader_draw_parameters is enabled, because it doesn't actually exist in the language, and shouldn't be counted in the GL_ACTIVE_RESOURCES query. Fixes dEQP-GLES31.functional.program_interface_query.program_input. resource_list.compute.empty, which expects gl_NumWorkGroups to appear in the resource list. v2: Delete more code Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
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