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authorKenneth Graunke <[email protected]>2015-01-30 01:16:49 -0800
committerKenneth Graunke <[email protected]>2015-03-27 21:16:34 -0700
commit826d3afb8f421a62020308813397e541e672381e (patch)
tree141f78590b6de732c142d6ca91bcbb154835eace /Makefile.am
parentbf2c3bc316cbfcc19d1bb65ab7410784ed7a3dac (diff)
i965/fs: Add ARB_fragment_program support to the NIR backend.
Use prog_to_nir where we would normally call glsl_to_nir, handle program parameter lists, and skip a few things that don't exist. Using NIR generates much better shader code than Mesa IR, since we get real optimizations, as opposed to prog_optimize: total instructions in shared programs: 314007 -> 279892 (-10.86%) instructions in affected programs: 285173 -> 251058 (-11.96%) helped: 2001 HURT: 67 GAINED: 4 LOST: 7 v2: Change early return in nir_setup_uniforms to if/else (Jordan). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Connor Abbott <[email protected]>
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