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authorAntia Puentes <[email protected]>2015-12-19 19:24:28 +0100
committerEduardo Lima Mitev <[email protected]>2016-03-03 15:14:07 +0100
commitfae2b10ff9ec568df328785183e483d4fcbf0f83 (patch)
treeb9d6c8f64fd2033624beaa9c7ad31de52746ad64 /Makefile.am
parentaeb759c7d631eb10a69245ba8d7b6a2179a268f5 (diff)
mesa/formatquery: Added queries related to texture sampling in shaders
From the ARB_internalformat_query2 specification: "- VERTEX_TEXTURE: The support for using the resource as a source for texture sampling in a vertex shader is written to <params>. - TESS_CONTROL_TEXTURE: The support for using the resource as a source for texture sampling in a tessellation control shader is written to <params>. - TESS_EVALUATION_TEXTURE: The support for using the resource as a source for texture sampling in a tessellation evaluation shader is written to <params>. - GEOMETRY_TEXTURE: The support for using the resource as a source for texture sampling in a geometry shader is written to <params>. - FRAGMENT_TEXTURE: The support for using the resource as a source for texture sampling in a fragment shader is written to <params>. - COMPUTE_TEXTURE: The support for using the resource as a source for texture sampling in a compute shader is written to <params>." For all of them, "Possible values returned are FULL_SUPPORT, CAVEAT_SUPPORT, or NONE. If the resource or operation is not supported, NONE is returned." Reviewed-by: Dave Airlie <[email protected]>
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