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author | Ian Romanick <[email protected]> | 2013-09-10 10:12:16 -0500 |
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committer | Ian Romanick <[email protected]> | 2013-09-19 16:29:44 -0500 |
commit | 965d9e649db3a6e8e1a07c13d49f265aeb8b3365 (patch) | |
tree | d2bb94b60d18d9d365d11ad997169313b86a294c /Makefile.am | |
parent | d1ade4eaf1e44e846be9b58035397bbdb3f50ed2 (diff) |
mesa: Get GL_MAX_FRAGMENT_INPUT_COMPONENTS from FragmentProgram.MaxInputComponents
In OpenGL ES 3.0 the minimum-maximum for GL_MAX_VERTEX_OUTPUT_VECTORS is 16,
but the minimum-maximum for GL_MAX_FRAGMENT_INTPUT_VECTORS is 15.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'Makefile.am')
0 files changed, 0 insertions, 0 deletions