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authorLaura Ekstrand <[email protected]>2015-02-24 14:51:29 -0800
committerLaura Ekstrand <[email protected]>2015-02-24 17:30:13 -0800
commitccc5ce6f72c1ec86be4dfcef96c0b51fba0faa6d (patch)
tree01c0ec242ff1a750c2bb08cc1da93b124df272b9 /CleanSpec.mk
parent06084652fefe49c3d6bf1b476ff74ff602fdc22a (diff)
common: Correct PBO 2D_ARRAY handling.
Changes PBO uploads and downloads to use a tall (height * depth) 2D texture for blitting. This fixes the bug where 2D_ARRAY, 3D, and CUBE_MAP_ARRAY textures are not properly uploaded and downloaded. Removes the option to use a 2D ARRAY texture for the PBO during upload and download. This option didn't work because the miptree couldn't be set up reliably. v2: Review from Jason Ekstrand and Neil Roberts: -Delete the depth parameter from create_texture_for_pbo -Abandon the option to create a 2D ARRAY texture in create_texture_for_pbo Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Cc: "10.4, 10.5" <[email protected]>
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