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authorJason Ekstrand <[email protected]>2016-10-21 14:32:03 -0700
committerJason Ekstrand <[email protected]>2016-11-16 10:11:29 -0800
commit768c8dd71894fb3f57a758814946d745a426d7e5 (patch)
treee5ca3aa33b63c7503b3ff35dd93c04c44f156865 /CleanSpec.mk
parent8c8095c260def3cf7d8f2b178e897008ba3b7bb6 (diff)
intel/blorp: Use an actual chunk of vertex buffer for the VUE header
We're about to start passing other things in as a sort of "VS header" for vertex shaders and we need a place to put them. Since we want the instance id to be one of them, it makes sense to have one vec4 that's either VUE header or VS header. Always uploading some handy zeros makes the code a bit simpler. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
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