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authorSamuel Pitoiset <[email protected]>2019-05-03 11:45:34 +0200
committerSamuel Pitoiset <[email protected]>2019-05-03 17:59:12 +0200
commit4f18c43d1df64135e8968a7d4fbfd2c9918b76ae (patch)
treeefd2296ec3caf159bf2a2102478594ab145c2ed2 /CleanSpec.mk
parente340d7beef9573facc53f3eeece640b2a14a15f5 (diff)
radv: apply the indexing workaround for atomic buffer operations on GFX9
Because the new raw/struct intrinsics are buggy with LLVM 8 (they weren't marked as source of divergence), we fallback to the old instrinsics for atomic buffer operations only. This means we need to apply the indexing workaround for GFX9. The load/store operations still use the new LLVM 8 intrinsics. The fact that we need another workaround is painful but we should be able to clean up that a bit once LLVM 7 support will be dropped. This fixes a GPU hang with AC Odyssey and some rendering problems with Nioh. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110573 Fixes: 31164cf5f70 ("ac/nir: only use the new raw/struct image atomic intrinsics with LLVM 9+") Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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